We collect the following data from your device in aggregate for the purposes of making our games better.
Device Model,
Device Name,
Device Identifier,
Device OS,
Date & Time,
Device Processor Count,
Game Build ID,
Game Validation Check,
Game Genuine value,
Game Version.
This data does *NOT* include any personal data, with the possible exception of Device Name, which is set by the user (I.E., you) in the device settings. On Windows / Mac / Linux, this is the computer name. On tablets and phones, this is the device name in the settings. For example, if you have changed your phone's name from the default device name, to something like "John's Phone" then the data that we collect will contain "John's Phone" as the device name.
We look at the data in the event of errors such as the inability to read the stored game data (Save data) and any crash errors. Additionally, we track what you purchase through Google Play in relation to our game, so if there is an issue with a purchase, we can fix it. This is in addition to the normal Unity Analytics data that the game engine normally tracks. All data, including purchases, is seen in aggregate form (usually a line graph or point graph) inside of Unity's Dashboard. We do have the ability to compare the purchase(s) to the device name to tell who has made the purchase. This does NOT mean that we receive your name, nor any personal details. And frankly, even if we did, we wouldn't use it for any other purpose than to see what is selling, where we can run a sale, etc.
We are very, very big on personal anonymity, and the right to not have all of your personal data collected and sold off to the highest bidder. So, on that note we do not share any of the data that we collect, nor do we sell it to anyone.